Welcome to the country’s largest Monopoly-themed event for Scouts and Guides, using the real streets of London as your game board!
We add the live factor
Our run isn't your standard paper trail, oh no. We like to do it slightly differently here.
You actually get to play the game in real-time, buying or renting property, picking up Chance cards, passing 'Go' and even completing a quiz for bonus credit.
Our last run saw over 4000 Scouts and Guides from all over the country take part.
STARTING POINT
The start point for the day is Waterloo Railway Station, all groups are required to meet us at the Check-in point. Our band of merry helpers will be there to assist you and also to hand out the team packs and badges. Generally, there will be someone from the Run team at Waterloo an hour before the start at 9:30 am.
TEAMS
As a group, you are allowed to enter as many teams as you would like into the day. Teams are made up of a maximum of 7 people, we also suggest that teams are no less than 3. Any teams with participants under the age of 14 must have a leader to accompany them. Leaders are included in maximum team numbers. Teams with participants over the age of 14 are allowed to go without a leader if the section leader is happy.
GAMES
As we have limited properties and lots of teams, we have to run multiple games. Each game has a maximum of 7 teams. During the day you will only be playing against these teams. Upon sign up each Scout Group gets to choose whether they would like their teams to be placed in the same game, or whether they will be mixed in with other groups from around the UK.
STARTING THE GAME
At 9:30 am on the dot our system will start the game, at this point you have until 5:00 pm to complete the Run. Your first task for the day is to check in at Waterloo. You will be able to earn a Chance card at Waterloo, but you are not able to buy this location.
This check-in will allow you to play the rest of the game.
How do we do the first check-in? You have two options, either by the app (the quickest option), or by phoning the control team. What happens if we don't? If you fail or forget to check-in at Waterloo, you will be politely asked to go back to the start, no matter where you are.
LOCATIONS
All of the properties that you will be visiting during the day appear on the London version of Monopoly
Although the location names are the same (e.g.'Bond Street'), the check-in positioning along with the road changes each year - possibly by as much as 100 metres. As a team, it's your job to get to the exact point that you can see in the image provided for that location (which will be in the game pack and on the app).
To check in at a location there are two options: the best way is to use the app. This uses GPS to find your location and then check it against the place that you are trying to check in at. This process normally takes a couple of seconds and then you can be off to your next location. The second option is to phone the control team who will be ready and waiting to check you in. Be prepared to answer a question to verify that you are actually at the location.
END OF THE DAY
After a long day pounding the streets of London, what you do after 5 pm (the official endtime of the day) is down to you. With most groups coming far and wide for the day, it's normal for most to bid farewell to the 'big smoke' shortly after the finishing time.
Results for the day are generally published an hour after the end of the day, and these will appear on this site.
Shortly after the main results, we will also send an email out to group coordinators with a customised page showing each of your teams, and their stats for the day.